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Text File  |  1999-03-01  |  351b  |  16 lines

  1.  
  2. global loop_count
  3.  
  4. on enterFrame
  5.   if loop_count = 1 then
  6.     set loop_count = 0
  7.     if the member of sprite(43) <> member "next_loop" then
  8.       set the member of sprite(43) = member "next_loop"
  9.       set the locH of sprite(43) = 640
  10.     end if
  11.     
  12.     go to frame "yella_loop"
  13.   else
  14.     set loop_count = loop_count + 1
  15.   end if
  16. end